image for Concept prototyping to production

Concept prototyping to production

Published on Wednesday, 25th October 2017, contributed by Lusion Ltd

Hello, we are Lusion. We are glad to be part of the community of Bristol Media and this great city.

We are a new creative studio based at the Pithay Studio building on All Saints Street. Our work represents an exciting and growing generation of digital designers, generating fresh and innovative ideas that range from traditional front end development, state of the art WebGL experiments, screen-based data visuals and leading edge VR/AR concepts.

Founded by Edan Kwan in September 2017, Lusion has a small team of creative developers and freelance agents that are looking to expand and hire as our client base continues to increase. Clients look to us for our expertise in digitally transforming their products into a high quality dynamic visual alongside our state of the art technical input.

As this industry is fast paced and constantly changing, it is crucial to stay on top of everything and to constantly produce our work. So when we're not working for our clients, we're working for ourselves.

Our recent experiment Suface Floater is an example of this. Following a step by step work-flow of how we get things done, we were able to create and publish our internal R&D design for the world to see.

First, we mapped out our initial ideas for the type of image we were going to work with. It helped to use other artists work for visual references and inspiration when creating our mind map of our project's content. When we decided the project's image/layout and technical properties, we quickly moved into the prototype phase of our operations.

In our prototype concept, we were able to lock down our project's visuals and dynamic content through using Houdini FX. By using this rapid prototyping tool, any technical errors were easily spotted and were corrected accordingly before moving into the project's production. Once we reached the production phase, we reproduced our visual prototype in real-time by optimizing the codes to support a real-time mode of animation. This meant that by reproducing our project's visual, our project could then be accessed on WebGL.

At Lusion, we are always up for a challenge. This will always be guaranteed to us given the fast-paced and progressive nature of this exciting industry.

For more details about our Surface Floater experiment:

Live Experiment Website: