Diary
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15Mar
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How Contemporary Art Works: CONTEXT
How Contemporary Art Works: A Beginner’s Guide to Understanding Art CONTEXT The first in a three-part series of talks exploring contempo…
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22Mar
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How Contemporary Art Works: SIMULATION
How Contemporary Art Works: A Beginner’s Guide to Understanding Art SIMULATION The second in a three-part series of talks exploring cont…
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29Mar
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How Contemporary Art Works: INTERVENTION
How Contemporary Art Works: A Beginner’s Guide to Understanding Art INTERVENTION The last in a three-part series of talks exploring cont…
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24Sep
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Lunchtime Talk: Interactive Theatre and Pervasive Media
Katie Day joined the Pervasive Media Studio as Associate Producer of Theatre Sandbox, a commissioning scheme for theatre artists and companies…
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06Oct
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iFeatures: A Talk by Chris Moll
Join iFeatures’ Executive Producer, Chris Moll, as he takes you through his indispensable guide to microbudget filmmaking on October 6th at Kn…
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20Oct
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Artist Talk: Patrycja Cudak
“How Do I Know You?” KWMC’s artist in residence Patrycja Cudak will talk about her recent work, which explores how the relationship betw…
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27Oct
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Artist Talk: Ed Patrick (Kid Carpet)
“The Language Lab” A performance comedy lecture. In a break from his usual musical work, Ed Patrick (Kid Carpet) has been experimenting with t…
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10Nov
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Artist Talk: Matthew Olden
KWMC’s artist in residence Matthew Olden has been making little computer people. His playmates have specific task to complete, but occas…
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14Jun
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"What next?" What does the future hold for KWMC and media & digital arts?
At this time of difficult decisions and funding cuts for some arts organisations, KWMC asks: what’s next for media arts? This talk will ex…
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05Jul
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West of England Design Forum Lecture on Advertising
West of England Design Forum Lecture with Paul Belford Tue 5 Jul, 7pm £15.00/£12.00 Concs The West of England Design Forum present an eve…
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06Sep
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Abake (a talk about talks)
Abake is a group of four graphic designers working from London since 2000. At Spike Island they present a humorous performative lecture - Seri…
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09Nov
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An Evening of Typography
Come and hear from two experts in type design, David Quay and Jeremy Tankard. David will be talking about how he created a custom type family …
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15Nov
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Turning ideas into business – Innovating for Growth
Hosted by the University of the West of England, in partnership with The Chartered Institute of Marketing and the Institute of Directors this …
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18Nov
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Pervasive Media Studio Lunchtime Talk: Mercurial Wrestler introduce Magna Mysteria
Mercurial Wrestler joined the Studio in 2010 as part of our Artists Residencies scheme. Whilst here they worked on The Magician's Desk, a proj…
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25Nov
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Pervasive Media Studio Lunchtime Talk: Slow movement and locative music composition
Geraint Ffrancon joined the Studio in July 2011 to work on his PRS-funded location-aware sound and music project Channel Weather Symmetry. He …
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02Dec
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Pervasive Media Studio Lunchtime Talk: Bristol Vision Institute - Learning From Other Disciplines
The Bristol Vision Institute (BVI) is the home of vision science research in Bristol. BVI stimulates research in science, engineering, arts an…
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09Dec
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Pervasive Media Studio Lunchtime Talk: Zoetrap Alternate Reality Game and story App
Zoetrap is a spooky Alternate Reality Game (ARG) from Spirit Level Productions that debuted at StoryWorld, the world’s first transmedia entert…
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16Dec
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Pervasive Media Studio Lunchtime Talk: Mystery Design, Physical Deception and Attention Control
Stuart was thrown out of school for reading too much and spent his youth involved in a range of nefarious activities including time as a pitch…
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06Jan
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Pervasive Media Studio Lunchtime Talk: Calling Cthulhu - Making a Game from a Much Loved Meme
Red Wasp Design are nearing the end of the development of the anticipated game 'Call of Cthulhu: The Wasted Land'. The game is based on the c…
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13Jan
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Pervasive Media Studio Lunchtime Talk: Integrating Pervasive Technologies with Cinematic and Immersive Theatre
Mason Robinson and Lukus Robbins are performance artists from Dartington College of Arts/University College Falmouth. As part of their course …
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20Jan
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Pervasive Media Studio Lunchtime Talk: Precious Cargo - an application for Mesh Mobs
Smart mobs. Flash mobs. Subtle Mobs. Crowdsourcing. Participants in the Arab Spring. These and crowds of other types have become the subject…
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27Jan
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Pervasive Media Studio Lunchtime Talk: Mike Bennett - Bristol's Placemaker
Last year, Mike Bennett took up the role of Bristol's Place Making Director. "Why?", many asked, did this serial entrepreneur who has spent h…
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03Feb
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Pervasive Media Studio Lunchtime Talk: Introduction to FEED - live multi-touch resampling
FEED is a multi-touch music app being developed by inter-disciplinary organisation Incidental. The app enables complex, rich manipulation …
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10Feb
14Feb
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Pervasive Media Studio Lunchtime Talk: Designing with Fiction
‘Design fiction' describes ways of using storytelling techniques, especially in the form of video, to make speculative design ideas feel real.…
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17Feb
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Pervasive Media Studio Lunchtime Talk: Introduction to Plonk – a framework for audio software development
Plonk is a new C++ framework for audio software development by Martin Robinson in the Department of Computer Science and Creative Technologies…
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24Feb
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Pervasive Media Studio Lunchtime Talk: The Playable City Sprint
This February, the British Council and iShed will bring together artists, producers and technologists from across East Asia and the UK, to dev…
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