Diary

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15Mar

How Contemporary Art Works: CONTEXT

How Contemporary Art Works: A Beginner’s Guide to Understanding Art CONTEXT The first in a three-part series of talks exploring contempo…

22Mar

How Contemporary Art Works: SIMULATION

How Contemporary Art Works: A Beginner’s Guide to Understanding Art SIMULATION The second in a three-part series of talks exploring cont…

29Mar

How Contemporary Art Works: INTERVENTION

How Contemporary Art Works: A Beginner’s Guide to Understanding Art INTERVENTION The last in a three-part series of talks exploring cont…

24Sep

Lunchtime Talk: Interactive Theatre and Pervasive Media

Katie Day joined the Pervasive Media Studio as Associate Producer of Theatre Sandbox, a commissioning scheme for theatre artists and companies…

06Oct

iFeatures: A Talk by Chris Moll

Join iFeatures’ Executive Producer, Chris Moll, as he takes you through his indispensable guide to microbudget filmmaking on October 6th at Kn…

20Oct

Artist Talk: Patrycja Cudak

“How Do I Know You?” KWMC’s artist in residence Patrycja Cudak will talk about her recent work, which explores how the relationship betw…

27Oct

Artist Talk: Ed Patrick (Kid Carpet)

“The Language Lab” A performance comedy lecture. In a break from his usual musical work, Ed Patrick (Kid Carpet) has been experimenting with t…

10Nov

Artist Talk: Matthew Olden

KWMC’s artist in residence Matthew Olden has been making little computer people. His playmates have specific task to complete, but occas…

14Jun

"What next?" What does the future hold for KWMC and media & digital arts?

At this time of difficult decisions and funding cuts for some arts organisations, KWMC asks: what’s next for media arts? This talk will ex…

05Jul

West of England Design Forum Lecture on Advertising

West of England Design Forum Lecture with Paul Belford Tue 5 Jul, 7pm £15.00/£12.00 Concs The West of England Design Forum present an eve…

06Sep

Abake (a talk about talks)

Abake is a group of four graphic designers working from London since 2000. At Spike Island they present a humorous performative lecture - Seri…

09Nov

An Evening of Typography

Come and hear from two experts in type design, David Quay and Jeremy Tankard. David will be talking about how he created a custom type family …

15Nov

Turning ideas into business – Innovating for Growth

Hosted by the University of the West of England, in partnership with The Chartered Institute of Marketing and the Institute of Directors this …

18Nov

Pervasive Media Studio Lunchtime Talk: Mercurial Wrestler introduce Magna Mysteria

Mercurial Wrestler joined the Studio in 2010 as part of our Artists Residencies scheme. Whilst here they worked on The Magician's Desk, a proj…

25Nov

Pervasive Media Studio Lunchtime Talk: Slow movement and locative music composition

Geraint Ffrancon joined the Studio in July 2011 to work on his PRS-funded location-aware sound and music project Channel Weather Symmetry. He …

02Dec

Pervasive Media Studio Lunchtime Talk: Bristol Vision Institute - Learning From Other Disciplines

The Bristol Vision Institute (BVI) is the home of vision science research in Bristol. BVI stimulates research in science, engineering, arts an…

09Dec

Pervasive Media Studio Lunchtime Talk: Zoetrap Alternate Reality Game and story App

Zoetrap is a spooky Alternate Reality Game (ARG) from Spirit Level Productions that debuted at StoryWorld, the world’s first transmedia entert…

16Dec

Pervasive Media Studio Lunchtime Talk: Mystery Design, Physical Deception and Attention Control

Stuart was thrown out of school for reading too much and spent his youth involved in a range of nefarious activities including time as a pitch…

06Jan

Pervasive Media Studio Lunchtime Talk: Calling Cthulhu - Making a Game from a Much Loved Meme

Red Wasp Design are nearing the end of the development of the anticipated game 'Call of Cthulhu: The Wasted Land'. The game is based on the c…

13Jan

Pervasive Media Studio Lunchtime Talk: Integrating Pervasive Technologies with Cinematic and Immersive Theatre

Mason Robinson and Lukus Robbins are performance artists from Dartington College of Arts/University College Falmouth. As part of their course …

20Jan

Pervasive Media Studio Lunchtime Talk: Precious Cargo - an application for Mesh Mobs

Smart mobs. Flash mobs. Subtle Mobs. Crowdsourcing. Participants in the Arab Spring. These and crowds of other types have become the subject…

27Jan

Pervasive Media Studio Lunchtime Talk: Mike Bennett - Bristol's Placemaker

Last year, Mike Bennett took up the role of Bristol's Place Making Director. "Why?", many asked, did this serial entrepreneur who has spent h…

03Feb

Pervasive Media Studio Lunchtime Talk: Introduction to FEED - live multi-touch resampling

FEED is a multi-touch music app being developed by inter-disciplinary organisation Incidental. The app enables complex, rich manipulation …

10Feb

14Feb

Pervasive Media Studio Lunchtime Talk: Designing with Fiction

‘Design fiction' describes ways of using storytelling techniques, especially in the form of video, to make speculative design ideas feel real.…

17Feb

Pervasive Media Studio Lunchtime Talk: Introduction to Plonk – a framework for audio software development

Plonk is a new C++ framework for audio software development by Martin Robinson in the Department of Computer Science and Creative Technologies…

24Feb

Pervasive Media Studio Lunchtime Talk: The Playable City Sprint

This February, the British Council and iShed will bring together artists, producers and technologists from across East Asia and the UK, to dev…

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