Diary

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20Apr

Artists Residencies: Open Discussion

Join us for a free and informal discussion with our resident artists, recently commissioned by Watershed to develop experimental projects at t…

11May

Artists Talk: We Are Forests (D Speakman; É Grenier)

In a social environment full of micro-blogging and continuous status updates communicated through text and image, what happens to the emotiona…

18Nov

Pervasive Media Studio Lunchtime Talk: Mercurial Wrestler introduce Magna Mysteria

Mercurial Wrestler joined the Studio in 2010 as part of our Artists Residencies scheme. Whilst here they worked on The Magician's Desk, a proj…

25Nov

Pervasive Media Studio Lunchtime Talk: Slow movement and locative music composition

Geraint Ffrancon joined the Studio in July 2011 to work on his PRS-funded location-aware sound and music project Channel Weather Symmetry. He …

02Dec

Pervasive Media Studio Lunchtime Talk: Bristol Vision Institute - Learning From Other Disciplines

The Bristol Vision Institute (BVI) is the home of vision science research in Bristol. BVI stimulates research in science, engineering, arts an…

09Dec

Pervasive Media Studio Lunchtime Talk: Zoetrap Alternate Reality Game and story App

Zoetrap is a spooky Alternate Reality Game (ARG) from Spirit Level Productions that debuted at StoryWorld, the world’s first transmedia entert…

16Dec

Pervasive Media Studio Lunchtime Talk: Mystery Design, Physical Deception and Attention Control

Stuart was thrown out of school for reading too much and spent his youth involved in a range of nefarious activities including time as a pitch…

06Jan

Pervasive Media Studio Lunchtime Talk: Calling Cthulhu - Making a Game from a Much Loved Meme

Red Wasp Design are nearing the end of the development of the anticipated game 'Call of Cthulhu: The Wasted Land'. The game is based on the c…

13Jan

Pervasive Media Studio Lunchtime Talk: Integrating Pervasive Technologies with Cinematic and Immersive Theatre

Mason Robinson and Lukus Robbins are performance artists from Dartington College of Arts/University College Falmouth. As part of their course …

20Jan

Pervasive Media Studio Lunchtime Talk: Precious Cargo - an application for Mesh Mobs

Smart mobs. Flash mobs. Subtle Mobs. Crowdsourcing. Participants in the Arab Spring. These and crowds of other types have become the subject…

27Jan

Pervasive Media Studio Lunchtime Talk: Mike Bennett - Bristol's Placemaker

Last year, Mike Bennett took up the role of Bristol's Place Making Director. "Why?", many asked, did this serial entrepreneur who has spent h…

04May

Pervasive Media Studio Lunchtime Talk: Tales of the Trickster

Tales of the Trickster is a new project launched on April Fools Day by Bambo Soyinka, an award winning writer, director and curator with over …

11May

Pervasive Media Studio Lunchtime Talk: UltraHaptics

UltraHaptics is a multi-point haptic feedback system that allows users to experience haptic feedback simultaneously in multiple locations. Thi…

18May

Pervasive Media Studio Lunchtime Talk: Digital Hat

Digital Hat - an experiment in revolutionising how we discover and pay for live performance with Seth Honnor and Hannah Nicklin. We're int…

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